﻿namespace uTinyRipper.Classes.ParticleSystems
{
	public enum MinMaxGradientState : ushort
	{
		Color						= 0,
		Gradient					= 1,
		RandomBetweenTwoColors		= 2,
		RandomBetweenTwoGradients	= 3,
		RandomColor					= 4,
	}
}
